Results of my cellular texture implementation as explained by blackpawn, accompanied by a console executable in order to help you create tileable cellular textures.
While lurking on #coders ( ircnet ), it was brought up the issue of box / gaussian blur. Here's a talk about summed area tables.
Results of implementing Paul Bourke's article on clouds/heightmaps. Attached is a console executable that allows you to create your own tileable grayscale cloud or height maps.